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"BREADZONE", 2005

Digital Animation, duration; limitless, two projectors
From the exhibition site, Platform Garanti Contemporary Art Center
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A part from the animation
Press Release

“Breadzone” is a digital animation developed from one of my digital painting of a stack of mouldy bread in the early stages of decay. It is my desire to delve further into an image that already evoke so many interesting visual associations let to the creation of a digital animation that allows the original subject to all but disappear.
The animation starts from a single point on the original image, randomly selected by the computer’s hard drive and then travels across the picture, zooming in and out from one level of intimacy to another, while the bread is continuously degrades into an unidentifiable mass.

The actual, original overview of the bread is almost impossible to identify in either of the two projections that make up Breadzone. Because the relayed data never follows the same route, or starts out from the same place, shown on opposite sides of the exhibition space the projectors simultaneously screen different areas of the image and at different proximities. The texture of the bread blends and merges in colour and form to depict a terrain both familiar and oblique. What was once a real micro environment launches into an intangible mass of camouflage that could be understood as a vast landscape. Pulled back to the intimate level, it hints at military costume and warfare. But, although references to the corporeal remain, a narrative tale of geographical dislocation exists in Breadzone’s new media application, which, by occupying both time and space results in a more ambiguous proposition. As a digitally rendered simulation, the path of the work is taken out of the artist’s and viewers’ hands and the difference between the “true” and the “false”, the “real” and the “imaginary” is where Breadzone continues to exist. This simulation disrupts any expectations of a single place, transforming a terrain into a realm of fantasy, ambiguity and temporal disjuncture.

The Breadzone animation tends to depict a landscape from a distance. The use of bread might evoke mountain-like forms, however, it is my engagement with the idea(s) of the landscape that I explore. As ‘Breadzone’ travels through the image it suggests more information about the image. Contrary to this suggestion, however, it gets harder to relate to the image as a whole as the programme zooms in and reveals more detail. From this point one can start to discover and reconsider the terms "inside(r)" or "outside(r)".

The use of mold (as in the molding of the bread) implies decay, a form of organic change caused by natural phenomena. This phenomenon is carried forward on a digital platform as ‘Breadzone’, the animation, continues the conceptual mutation of the bread. Parallel to the mutation of the bread, digital mutation of the ‘mold’ itself as pixels comes into existence as the programme peaks at ultimate abstractions in the color palate of the mold. It is no longer about the visual, but a list of data transmitted as a singular repeated digital language. The work’ s most sublime moment, the usual sweeping curves made by the endlessly shifting pixels compact into a series of straight lines and for just a moment a perfect minimal painting is all that remains. This is the final and foremost ‘in-between’ in Breadzone’s journey and this is exactly where I wish to embark on the rest of my journey as an artist to discover what this may mean.

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Ekmek Kusagi kuflenmeye baslamis bir ekmek yiginini betimleyen bir dijital resimden yola cikarak uretilmis bir animasyondur..
Animasyon, her seferinde resmin rastgele secilmis bir yerine odaklanir ve bir mahremiyet seviyesinden digerine yakinlasip uzaklasir. Bu yapi ekmegin baslangicindaki goruntusunu teshis etmeyi imkansiz kilar. Dokularin renkleri ve bicimleri hem tanidik hem de korkutucu derecede issiz bir uzami tanimlamak uzere ic ice gecer ve birlesir. Bir zamanlar gercek olan mikro evren baska bir an engin bir cografya gibi algilanabilicek soyut bir kamuflaj kutlesine donusur.
Breadzone bir similsyon olarak gercek ve hayali olanin sinirinda varligini surdurur. Dijital veriler gorselligin ötesinde tekrarlanan tekil bir dil yoluyla iletilir. Ekmek curuyup yeni sekiller aldikca animasyonun yarattigi her kareyle yepyeni bir imge serisi olusur.

 
DAYLIGHT
COUNTER
UNEXPECTED MOVEMENTS
BLACK SWAN EVENT
ABOVEGROUND
IN-FLUX
PASSING(CHAIN)
PASSING(SHOT-GUN)
FACING THE WALLS
WE ARE VOLUNTEERS
BREADZONE
UNTITLED 1
UNTITLED 2
PASSING
RED JUMP SUIT
IN THE NAME OF BREAD FOR THE SAKE OF LAND
STAIRWAY
THE BREAD DOOR
PASSAGE
DEAD OR ALIVE
UNTITLED
LIVING THE HIVES DOOR OPEN
RENDEZVOUS
IM-MIGRATION